Reviewed · ESCAPE GAMES AND SCAVENGER HUNTS
Children’s escape game in the city of Ghent Marsupilami
A comic-book rescue meets a Ghent walk. This private Marsupilami game gives your family a playful reason to explore the city while solving puzzles to rescue Bibi, Bobo, Bibu, and their mother from hunter Bring Mr. Backalive. I like the private format for groups of up to six and the low group price of $24.17, especially when several family members share the cost.
You should know that this is a self-guided experience, not a traditional tour with a live guide. You need your own smartphone and a full battery, and younger children may not know Marsupilami or the comic characters. A quick introduction before you start will make the story easier to follow.
In This Review
- Key points at a glance
- A comic-book mission in central Ghent
- Starting at Saint Michael’s Bridge
- How the Marsupilami rescue unfolds
- Why the private group format helps
- Introducing children to Marsupilami
- The value of $24.17 per group
- What you receive at the finish
- Who will enjoy this most
- Practical preparation before you arrive
- Should you book the Marsupilami game in Ghent?
- FAQ
- Where does the Marsupilami escape game start?
- Where does the activity end?
- How long does the experience last?
- How much does the game cost?
- Is the game offered in English?
- Do I need to bring a smartphone?
- Can I cancel for a full refund?
Key points at a glance

- Start at Saint Michael’s Bridge: The game begins at St Michael’s Bridge on Sint-Michielshelling, a central Ghent meeting point.
- Rescue four family members: Your mission is to find Bibi, Bobo, Bibu, and their mother after they are captured by Bring Mr. Backalive.
- Private family adventure: Only your own group participates, with up to six people sharing the game.
- Plan for 90 minutes: The activity combines a city walk, treasure-hunt tasks, comic-strip storytelling, and puzzles.
- Use the CODDY app: Install CODDY before arriving, and bring a fully charged GSM, or smartphone.
- Get a photo recap: At the end, you receive a summary of the adventure with photos.
A comic-book mission in central Ghent

The story gives the walk a clear purpose. Marsupilami’s family has been captured, and your group must help bring them home safely. Along the way, some characters act as allies while others create obstacles.
That setup matters for children. A normal sightseeing walk can lose a young child after a few minutes, especially when adults pause to admire buildings or check a map. Here, the next clue and the rescue mission give everyone a reason to keep moving.
I like the way the game joins a treasure hunt with comic-strip storytelling. You are not simply asked to wander around Ghent and answer random questions. The fictional mission ties the tasks together, so the city becomes the setting for a shared family challenge.
The experience is offered in English, which makes it practical for international families. The information provided does not describe each puzzle or name the exact streets used after the start, so you should expect the story and challenges to lead the route rather than follow a conventional list of monuments.
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Starting at Saint Michael’s Bridge

Your meeting point is St Michael’s Bridge, Sint-Michielshelling, 9000 Gent. This is a useful place to begin because the activity starts and ends at the same point, keeping the logistics simple.
You do not need to arrange a second pickup location or work out where to meet a guide at the finish. That is helpful with children, especially if the group has spent the day walking through Ghent and everyone is ready for a familiar endpoint.
The game is listed as available from noon until 11:30 p.m. every day during its stated operating period, from November 15, 2021, through December 7, 2026. The broad daily hours give you room to fit the activity around meals, museum visits, or an evening stroll.
Still, I would not choose a very late start for small children. The listed hours show availability, but the game lasts about an hour and a half, and your group will need enough energy to walk, read clues, and solve problems. A daytime start should make the experience more comfortable for most families.
Before beginning, install the CODDY app and check that your phone has plenty of power. The game does not include a smartphone or battery, so this is one detail you should handle before reaching the bridge. The practical advice is simple: wear good walking shoes, charge your GSM fully, and keep the phone easy to access.
How the Marsupilami rescue unfolds

The experience lasts approximately 90 minutes. Since the exact puzzle sequence is not provided, I would think of the route as a chain of story-led tasks rather than a fixed guided itinerary.
You begin by getting your team ready for the rescue. The central goal is clear: locate Bibi, Bobo, Bibu, and their mother. The game then uses challenges and puzzles to move you through the city.
This format works best when adults resist taking over. Let the children read the clue when they can, suggest answers, and decide which idea to test first. You may solve a problem faster yourself, but the point is to give children a role in the mission.
Some characters help your group, while others place obstacles in your way. That creates a simple rhythm for the adventure: find a clue, discuss it, make a choice, and see how the story responds. Even if a child is not familiar with the Marsupilami comics, the rescue plot is easy enough to explain before the start.
The city setting adds a second layer. You are exploring Ghent differently, with your attention fixed on a fictional mission instead of simply following a sightseeing route. The game may encourage you to notice details around you, but the supplied information does not promise a specific monument list or guaranteed stops.
That uncertainty is worth noting. If your main goal is a detailed explanation of Ghent’s architecture, this is not a substitute for a history tour. If you want an active family activity that adds purpose to a city walk, it makes more sense.
Why the private group format helps

Only your group takes part. There is no larger party to slow you down, and your children do not need to compete with strangers for a chance to answer.
For a family of four to six, this can feel relaxed and cooperative. You can pause briefly to discuss a clue, let a child try an answer, or adjust your pace without worrying about a guide or another group waiting.
The group limit is six people. If your party is larger, you would need to check how the booking handles additional participants, since the stated price covers a group of up to six.
The private setup also gives adults more control over the tone. You can make the game a serious rescue mission, keep it light, or split the puzzle work between older and younger children. That flexibility is more useful than it may sound. Families rarely move at the same speed, and a private activity allows you to work with your own group’s rhythm.
The trade-off is the lack of a live person on the street to explain a confusing clue. The experience includes 24/7 online support, which gives you a way to get help, but it is still a self-guided game. Make sure at least one adult is comfortable using a phone and following app-based instructions.
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Introducing children to Marsupilami

The Marsupilami theme will mean more to children who already know the comics or animated characters. One practical tip is to introduce the character before the game, particularly if your children do not recognize Marsupilami, Bibi, Bobo, or Bibu.
You do not need to turn this into homework. A short explanation of the characters and the rescue plot should be enough to make the names familiar. That preparation can prevent the opening story from feeling like a list of strange names.
The character names also give younger children something concrete to remember. Bibi, Bobo, Bibu, and their mother are not abstract goals. They are the family your group is trying to find, which can make the puzzle work feel more personal.
Bring children into the story as soon as the game starts. Ask them who they think might be an ally, which clue looks important, or what Bring Mr. Backalive might try next. This keeps the experience social rather than turning it into a phone exercise led by one adult.
If your children are older and expect a difficult escape room, set expectations carefully. This is a family city game, not an enclosed escape room with elaborate locks and special effects. Its appeal comes from combining puzzles with walking through Ghent.
The value of $24.17 per group

At $24.17 per group of up to six, the price is easy to understand. If six people take part, the cost works out to roughly $4 per person. A family of four would pay about $6 per person, assuming the full group price applies in the same way.
That is a strong price for an activity lasting about 90 minutes, especially because the experience is private. You are paying for a planned story, digital challenges, a city walk, online support, and a photo summary at the end.
The value depends on your expectations. If you want a guide to explain Ghent’s past, the price does not buy that kind of service. If you want an affordable activity that keeps children involved while your family sees more of the city, the cost is appealing.
There is also a practical benefit in the game’s validity period. Your booking remains valid for up to three years, according to the supplied details. That gives you considerable flexibility if plans change, though you should still confirm the available booking process when arranging a date.
Food and drinks are not included. That is not a serious drawback, since the activity is a city walk and Ghent gives you places to eat before or after. Just do not expect refreshments to be part of the game price.
What you receive at the finish

The activity ends back at Saint Michael’s Bridge. A familiar finish makes it easier to continue with the rest of your day, and you do not need to navigate to a separate endpoint.
You also receive a summary of the adventure with photos after the game. This is a nice touch for a family activity. Children get a record of the rescue mission, and adults get something more lasting than a few hurried phone pictures.
The available information does not specify how many photos you receive or exactly how the summary is delivered. Treat it as a digital keepsake rather than a formal printed album.
The photo recap also helps complete the story. The game begins with a problem, takes your group through a set of challenges, and finishes with a record of what you did. For children, that sense of completion can be as important as solving the final puzzle.
Who will enjoy this most

I would recommend this for families who want their children active and involved during a city visit. It suits groups that like riddles, stories, teamwork, and a bit of playful competition.
It is especially useful when you have already spent time on standard sightseeing and want a change of pace. The game lets you continue exploring Ghent without asking children to stand quietly through another formal explanation.
The activity may also work well for a private family celebration or a small group of children with adults present. The six-person limit keeps the group manageable, and the private format avoids mixing your children with people they do not know.
I would be more cautious if your group dislikes walking, has no reliable smartphone, or expects a guide to provide detailed commentary. The game requires a charged device, and the experience is built around app-led participation.
Children unfamiliar with Marsupilami can still take part, but a short introduction is wise. Without it, some of the character-based fun may be lost at the beginning.
Practical preparation before you arrive
A few small steps will make the game easier:
- Install the CODDY app before you reach Saint Michael’s Bridge.
- Charge your phone fully, since a smartphone and battery are not included.
- Wear good walking shoes.
- Explain the Marsupilami characters and rescue story to children who do not know the comics.
- Keep the booking confirmation available, since confirmation is received at the time of booking.
- Leave room in your schedule for about 90 minutes.
The experience is near public transportation, and service animals are allowed. Most people can participate, but the information provided does not give a detailed accessibility description, so anyone with specific mobility needs should check before booking.
Free cancellation is available if you cancel at least 24 hours before the local start time. Within 24 hours, the payment is not refunded, and changes made inside that period are not accepted.
Should you book the Marsupilami game in Ghent?
Book it if you want a low-cost, private family activity that turns a Ghent walk into a rescue mission. The strongest reasons are the group price, the 90-minute format, the English option, and the chance to let children solve problems instead of simply following adults from sight to sight.
Prepare your phone, wear sensible shoes, and introduce Marsupilami before you go. If you do those three things, you will give the game its best chance to work.
Skip it if you want a live guide, detailed city history, or a traditional escape room with elaborate physical rooms and props. For families seeking teamwork, comic characters, and a simple way to explore Ghent together, this is a practical choice with very little financial risk.
FAQ
Where does the Marsupilami escape game start?
It starts at Saint Michael’s Bridge, also listed as St Michael’s Bridge, on Sint-Michielshelling in Ghent.
Where does the activity end?
The game ends back at the starting point, Saint Michael’s Bridge.
How long does the experience last?
The activity lasts approximately 1 hour and 30 minutes.
How much does the game cost?
The listed price is $24.17 per group of up to six people.
Is the game offered in English?
Yes. The experience is offered in English.
Do I need to bring a smartphone?
Yes. You need your own smartphone, and it is not included. A fully charged phone is recommended, and the practical preparation advice is to install CODDY before starting.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience’s local start time. Cancellations or changes made less than 24 hours before the start are not refunded or accepted.
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