Reviewed · ESCAPE GAMES AND SCAVENGER HUNTS
Discover Tournai while playing! Escape game – The alchemist
Mystery makes a city walk more memorable. This smartphone-led escape game sends you through Tournai as an alchemist investigating a strange witchcraft accusation, mixing local sights with puzzles, choices, and short missions. I like the freedom to play anytime during the day, and I like that your group of up to six people gets a private activity rather than joining strangers.
The main caution is that the game is designed for ages 12 and up, and some of Tournai’s streets have been affected by construction. That can make the route less smooth than expected, especially at the start when you are still learning how the game works.
At about $23.26 per group, the price is attractive if you fill the six-person team. It is less of a bargain for one or two people, but the flexible two-hour format and private setup make it useful for families, friends, and workplace groups.
In This Review
- Key points at a glance
- A witchcraft case begins at Place Crombez
- How the app-led route works
- Witnesses, puzzles, and the choice about Josyne
- What you may notice around Tournai
- Two hours at your own pace
- Is $23.26 a good deal?
- Who will enjoy The Alchemist most?
- Practical details before you book
- The final verdict: book it for play, not a formal tour
- FAQ
- Where does The Alchemist start?
- Where does the activity finish?
- How long does the urban escape game take?
- When can I play?
- How many people can join one group?
- What do I need to take part?
- Can I cancel for a full refund?
Key points at a glance

- A witchcraft mystery in Tournai: You play an alchemist trying to understand why Josyne has been accused of witchcraft.
- A walking game with real city surroundings: The mobile app guides you to points of interest instead of placing you inside a traditional escape room.
- Choices matter to the story: You must decide if you will defend Josyne or support the accusation.
- Private groups of up to six: Your team plays together, with no other participants added to your activity.
- Two hours with flexible access: You can begin anytime from midnight through 11:30 p.m., subject to the stated availability.
- Simple puzzles and enough time: The challenges are approachable, and the available time should not feel rushed for most groups.
A witchcraft case begins at Place Crombez

The experience starts at Place Crombez, Pl. Crombez, 7500 Tournai. This is your fixed meeting point and the place where the activity ends, so you do not need to arrange a separate pickup or find your way back from another district.
From there, the app leads your team around the streets. You use your own smartphone to receive instructions, reach points of interest, solve puzzles, and complete missions. The format turns a normal city walk into a hunt for clues, although you should think of it as a guided game rather than a conventional guided tour with a human guide.
The story gives the walk a clear purpose. You are not simply ticking off monuments or following arrows. You are taking the role of an alchemist who must investigate the strange accusation made against a villager named Josyne. Different witnesses provide puzzles and information, and your progress depends on working out what their testimony means.
That setup is useful for groups who need a reason to keep moving. Instead of wondering where to go next, you have a target and a story thread to follow. The city becomes the playing field, and the route gives you a reason to pay attention to what surrounds you.
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How the app-led route works

The mobile application is the central tool for the activity. You do not need special equipment beyond a smartphone, and the app guides you from one point to the next. Your group must read the instructions, discuss possible answers, and decide how to handle the tasks placed in front of you.
This makes the experience more independent than a standard walking tour. You set the pace within the two-hour window, stop when your group needs to think, and move on once you are ready. I see that as a strong point for friends or families who prefer not to follow a guide’s fixed rhythm.
The tradeoff is that the app cannot react to your group in the way a live host can. If nobody understands a clue, you may need to reread the instructions and talk it through yourselves. The puzzles are described as simple, so this is not aimed at expert escape-room players seeking a punishing challenge.
That simplicity can be a benefit. You spend more time walking and discussing the story, and less time staring at one impossible code. One pair found the puzzles straightforward and had enough time to finish them all, which suggests the game is better suited to a relaxed outing than a high-pressure race.
Witnesses, puzzles, and the choice about Josyne

The game’s strongest idea is that the story is built around witnesses. Each one gives you a puzzle or mission connected to the accusation, so your team gradually pieces together the reasons behind Josyne’s situation.
I like the fact that the game includes decisions, not only puzzle answers. At a key point, you choose whether to defend Josyne or support the witchcraft accusation. That gives the group something to debate, and it adds a social layer that a string of disconnected riddles would lack.
Do not expect a detailed historical investigation based on the information available. The focus is playful storytelling, with the city providing the setting. The appeal lies in combining movement, teamwork, and moral choices, not in receiving a long lecture about witch trials or Tournai’s past.
This is also where older children and teenagers may enjoy the activity most. The provider says the games are generally intended for ages 12 and up. Younger children may follow along, but the puzzle level and story theme are not specifically built for the eight to twelve age range.
What you may notice around Tournai

The route is designed to bring you to points of interest in the city. The exact stops are not specified, so I would not book this expecting a guaranteed list of monuments or a formal cathedral visit as part of the game.
A separate group outing paired an escape game with a cathedral visit, which shows that the activity can fit into a larger day in Tournai. Treat that as a possible combination rather than a promised part of this route. If seeing the cathedral is important to you, plan it separately.
The city setting is a major part of the value. You are walking through Tournai while solving the case, rather than sitting indoors with decorated walls and a countdown clock. That gives you a more open experience and lets you see parts of the city while your attention is focused on the game.
There is one practical problem: construction work in Tournai has affected the route. Roadworks can make it harder to follow directions, reach certain points, or enjoy the walk without interruption. If your visit falls during a period of major work, allow extra patience and expect that the route may feel less tidy than the concept suggests.
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Two hours at your own pace

The activity lasts about two hours. You can access it anytime between midnight and 11:30 p.m., with opening hours shown every day during the stated operating period.
That wide time range is unusual and useful. You can fit the game around a morning arrival, an afternoon city visit, or an evening outing. A family can choose daylight hours, while a group of friends may prefer to play after dinner. The published time window is broad enough to suit many schedules.
Still, midnight availability does not necessarily make this a good late-night plan for everyone. The game takes place in city streets, and the information provided does not promise special nighttime lighting, staffed assistance, or a different route after dark. I would choose a time when your group can walk comfortably and read the app without strain.
The two-hour estimate should also shape the rest of your day. Leave room before and after the game if you want to eat, visit other sights, or deal with construction detours. The activity ends back at Place Crombez, which makes planning easier, but it does not include extra sightseeing time.
Is $23.26 a good deal?

The advertised price is $23.26 per group of up to six people. That is a strong value for a full two-hour private activity if you bring a group of five or six. Split six ways, the cost is modest for an outing that combines entertainment and city exploration.
For a couple, the per-person cost is much higher. You still receive the same private game and flexible access, but the financial advantage comes from filling the team. I would book it for two people only if you specifically like puzzle games or want an independent way to see Tournai.
The private format matters. Your group does not play alongside other participants, so you can discuss clues at your own speed and make the story decisions yourselves. It also makes the game suitable for a workplace activity, as shown by its use for a team day with several groups playing at once.
A larger company can divide into teams of up to six. That creates a friendly competition, though the information provided does not mention a scoring system or prizes. The main benefit is shared problem-solving and a reason for colleagues to walk and talk together outside the office.
Who will enjoy The Alchemist most?

I would recommend this experience to:
- Families with teenagers aged 12 and up
- Friends who enjoy light escape-room puzzles
- Couples seeking an independent city activity
- Work groups looking for a private team exercise
- Visitors who want to walk through Tournai with a clear purpose
- People who prefer flexible start times over a fixed tour departure
You should think twice if you want a detailed guided explanation of Tournai. The app gives you the game, clues, and missions, but no guide is listed to provide a running commentary on architecture, politics, or local life.
You may also want a different activity if your group includes younger children. The provider specifically identifies its games as more suitable for ages 12 and over. For children aged eight to twelve, a separate game in Mons was suggested, but that is not this Tournai experience.
The game fits people who enjoy conversation as much as competition. The puzzles are not presented as extremely hard, and the time should be enough to complete them. That leaves room to admire the surroundings, talk through the evidence, and argue over Josyne’s fate without turning the afternoon into a frantic sprint.
Practical details before you book

You receive confirmation at the time of booking. The activity is close to public transportation, and service animals are allowed. Most people can participate, although the information does not give a detailed description of the route’s walking surface or step-free access.
Bring the smartphone you plan to use and make sure your group knows who will handle the app. Since the game depends on mobile instructions, a charged phone will make the experience easier. The supplied information does not state whether a separate device is provided, so plan to use your own.
Start at Place Crombez and remember that the game returns there. Because the route passes through public streets, keep an eye on local construction and be ready for small interruptions. The earlier criticism about roadworks is worth taking seriously, particularly if someone in your group dislikes detours or uneven progress.
Free cancellation is available if you cancel at least 24 hours before the start time. Cancellations made within 24 hours are not refunded, and changes during that period are not accepted. The cut-off follows local time, so check the clock in Belgium when making changes.
The final verdict: book it for play, not a formal tour
I would book The Alchemist if you want a reasonably priced, private way to explore Tournai while solving approachable puzzles. Its best features are the flexible schedule, the team size of up to six, and the story choice involving Josyne. The activity gives a city walk more shape without forcing you into a fixed group or timetable.
I would not choose it as your only Tournai sightseeing experience. The app-led format puts the emphasis on the mystery, and construction may disrupt the route. Pair it with your own time for the cathedral or other city sights, and you will get more from the day.
For a full group, the price is especially appealing. For two people, book because you like the game concept, not because you expect the cheapest way to see the city. If that sounds like your kind of outing, The Alchemist offers a playful two hours with just enough mystery to keep the walk moving.
FAQ
Where does The Alchemist start?
The game starts at Place Crombez, Pl. Crombez, 7500 Tournai, Belgium.
Where does the activity finish?
The activity ends back at the starting point, Place Crombez.
How long does the urban escape game take?
The approximate duration is two hours.
When can I play?
The activity is available every day from midnight until 11:30 p.m., during the stated operating period.
How many people can join one group?
One private group can include up to six people.
What do I need to take part?
You only need a smartphone to begin the adventure and follow the mobile application.
Can I cancel for a full refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
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